#include <QwSpriteField.h>
Inherits QwPositionedSprite.
Create a QwPositionedSprite without defining its image sequence. Note that you must call setSequence(QwSpritePixmapSequence&) before doing anything else with the sprite.
Create a QwPositionedSprite which uses images from the given sequence.
Use the width and height of the sprite's playfield as the bounds.
Set the bounds of the sprite's motion.
Move forward (or backward if multiplier is negative) by the given amount multiplied by the current velocity of the sprite.
Move forward (or backward if multiplier is negative) by the given amount multiplied by the current velocity of the sprite, and set the frame to the given index.
[virtual]
Override to implement bounds action.
Returns true if the sprite has moved out of its bounds. This should only happen if the bounds action is set to Ignore.
Set the action to perform when the sprite hits its bounds. It can Ignore the bounds, continuing on. It can Stop moving at the boundary. It can Wrap from one side of the boundary to the other. It can Bounce away from the boundary as it hits.
Set the velocity of the sprite. It will only actually move when QwMobilePositionedSprite::forward is called.
This file is part of a class set, copyright © 1995-96 Warwick Allison
It was generated from the following files: